@Override
public boolean handleRenderType(ItemStack is, ItemRenderType type) {
if (type == ItemRenderType.INVENTORY) return false;
return true;
}
@Override
public boolean shouldUseRenderHelper(ItemRenderType type, ItemStack is, ItemRendererHelper helper) {
if (type == ItemRenderType.INVENTORY) return false;
return true;
}
@Override
public boolean handleRenderType(ItemStack is, ItemRenderType type) {
if (type == ItemRenderType.INVENTORY) return false;
return true;
}
@Override
public boolean shouldUseRenderHelper(ItemRenderType type, ItemStack is, ItemRendererHelper helper) {
if (type == ItemRenderType.INVENTORY) return false;
return true;
}
setFull3D();
setTextureName(MushroomMain.MODID + ":ZacrutkaItem");
СпасибоMaxik001 написал(а):В рендере такие методы должны быть. А потом по стандарту добавляешь иконку.
Код:@Override public boolean handleRenderType(ItemStack is, ItemRenderType type) { if (type == ItemRenderType.INVENTORY) return false; return true; } @Override public boolean shouldUseRenderHelper(ItemRenderType type, ItemStack is, ItemRendererHelper helper) { if (type == ItemRenderType.INVENTORY) return false; return true; }
Код:setFull3D(); setTextureName(MushroomMain.MODID + ":ZacrutkaItem");
@Override
public void registerIcons(IIconRegister par1IconRegister) {
this.itemIcon = par1IconRegister.registerIcon(MainInfo.modid + ":coyote");
}