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код:
WorldRenderEvents.END.register(context -> {
renderer.createLine(0, -0.5f, 0, (float)(bp.getX()-mc.player.getX()), (float)(bp.getY()-mc.player.getY())-2f, (float)(bp.getZ()-mc.player.getZ()));
});
createLine:
Matrix4f matrix4f=mx.peek().getPositionMatrix();
Matrix3f normal = mx.peek().getNormalMatrix();
startLines(Color.red,5f);//bd.begin и тд подготовки
bd.vertex(matrix4f, x1, y1, z1).color(1,2,3,4).normal(normal, nx1, ny1, nz1).next();
bd.vertex(matrix4f, x2, y2, z2).color(1,2,3,4).normal(normal, nx1, ny1, nz1).next();
endLines();//tes.draw и тд
WorldRenderEvents.END.register(context -> {
renderer.createLine(0, -0.5f, 0, (float)(bp.getX()-mc.player.getX()), (float)(bp.getY()-mc.player.getY())-2f, (float)(bp.getZ()-mc.player.getZ()));
});
createLine:
Matrix4f matrix4f=mx.peek().getPositionMatrix();
Matrix3f normal = mx.peek().getNormalMatrix();
startLines(Color.red,5f);//bd.begin и тд подготовки
bd.vertex(matrix4f, x1, y1, z1).color(1,2,3,4).normal(normal, nx1, ny1, nz1).next();
bd.vertex(matrix4f, x2, y2, z2).color(1,2,3,4).normal(normal, nx1, ny1, nz1).next();
endLines();//tes.draw и тд