Mixin в 1.18.2

Версия Minecraft
1.18.2
API
Forge
12
0
На днях решил накатить миксин для пары хуков в моде, работал с версиями повыше и проблем не было, но с 1.18.2 возникли проблемы. Миксин установить кое как смог, и IDE его видит, но при запуске игры мой тестовый хук не работает. При чем в джаре refmap и файл конфигурации миксина есть со всем содержимым, но игра походу его не видит. Понимаю, причин может быть много, но я думаю проблема в build.gradle

Вот он:
build.gradle:
buildscript {
    repositories {
        // These repositories are only for Gradle plugins, put any other repositories in the repository block further below
        maven { url = 'https://maven.minecraftforge.net' }
        mavenCentral()
    }
    dependencies {
        classpath group: 'net.minecraftforge.gradle', name: 'ForgeGradle', version: '5.1.+', changing: true
        classpath 'org.spongepowered:mixingradle:0.7.+'
    }
}
// Only edit below this line, the above code adds and enables the necessary things for Forge to be setup.
plugins {
    id 'eclipse'
    id 'maven-publish'
}
apply plugin: 'net.minecraftforge.gradle'
apply plugin: 'org.spongepowered.mixin'

version = '1.0.0'
group = 'com.strypel.anotherview' // http://maven.apache.org/guides/mini/guide-naming-conventions.html
archivesBaseName = 'anotherview'

// Mojang ships Java 17 to end users in 1.18+, so your mod should target Java 17.
java.toolchain.languageVersion = JavaLanguageVersion.of(17)

println "Java: ${System.getProperty 'java.version'}, JVM: ${System.getProperty 'java.vm.version'} (${System.getProperty 'java.vendor'}), Arch: ${System.getProperty 'os.arch'}"
minecraft {
    // The mappings can be changed at any time and must be in the following format.
    // Channel:   Version:
    // official   MCVersion             Official field/method names from Mojang mapping files
    // parchment  YYYY.MM.DD-MCVersion  Open community-sourced parameter names and javadocs layered on top of official
    //
    // You must be aware of the Mojang license when using the 'official' or 'parchment' mappings.
    // See more information here: https://github.com/MinecraftForge/MCPConfig/blob/master/Mojang.md
    //
    // Parchment is an unofficial project maintained by ParchmentMC, separate from MinecraftForge
    // Additional setup is needed to use their mappings: https://github.com/ParchmentMC/Parchment/wiki/Getting-Started
    //
    // Use non-default mappings at your own risk. They may not always work.
    // Simply re-run your setup task after changing the mappings to update your workspace.
    mappings channel: 'official', version: '1.18.2'

    // accessTransformer = file('src/main/resources/META-INF/accesstransformer.cfg') // Currently, this location cannot be changed from the default.

    // Default run configurations.
    // These can be tweaked, removed, or duplicated as needed.
    runs {
        client {
            workingDirectory project.file('run')

            // Recommended logging data for a userdev environment
            // The markers can be added/remove as needed separated by commas.
            // "SCAN": For mods scan.
            // "REGISTRIES": For firing of registry events.
            // "REGISTRYDUMP": For getting the contents of all registries.
            property 'forge.logging.markers', 'REGISTRIES'

            // Recommended logging level for the console
            // You can set various levels here.
            // Please read: https://stackoverflow.com/questions/2031163/when-to-use-the-different-log-levels
            property 'forge.logging.console.level', 'debug'

            // Comma-separated list of namespaces to load gametests from. Empty = all namespaces.
            property 'forge.enabledGameTestNamespaces', 'anotherview'

            mods {
                anotherview {
                    source sourceSets.main
                }
            }
        }

        server {
            workingDirectory project.file('run')

            property 'forge.logging.markers', 'REGISTRIES'

            property 'forge.logging.console.level', 'debug'

            // Comma-separated list of namespaces to load gametests from. Empty = all namespaces.
            property 'forge.enabledGameTestNamespaces', 'anotherview'

            mods {
                anotherview {
                    source sourceSets.main
                }
            }
        }

        // This run config launches GameTestServer and runs all registered gametests, then exits.
        // By default, the server will crash when no gametests are provided.
        // The gametest system is also enabled by default for other run configs under the /test command.
        gameTestServer {
            workingDirectory project.file('run')

            // Recommended logging data for a userdev environment
            // The markers can be added/remove as needed separated by commas.
            // "SCAN": For mods scan.
            // "REGISTRIES": For firing of registry events.
            // "REGISTRYDUMP": For getting the contents of all registries.
            property 'forge.logging.markers', 'REGISTRIES'

            // Recommended logging level for the console
            // You can set various levels here.
            // Please read: https://stackoverflow.com/questions/2031163/when-to-use-the-different-log-levels
            property 'forge.logging.console.level', 'debug'

            // Comma-separated list of namespaces to load gametests from. Empty = all namespaces.
            property 'forge.enabledGameTestNamespaces', 'anotherview'

            mods {
                anotherview {
                    source sourceSets.main
                }
            }
        }

        data {
            workingDirectory project.file('run')

            property 'forge.logging.markers', 'REGISTRIES'

            property 'forge.logging.console.level', 'debug'

            // Specify the modid for data generation, where to output the resulting resource, and where to look for existing resources.
            args '--mod', 'anotherview', '--all', '--output', file('src/generated/resources/'), '--existing', file('src/main/resources/')

            mods {
                anotherview {
                    source sourceSets.main
                }
            }
        }
    }
}


// Include resources generated by data generators.
sourceSets.main.resources { srcDir 'src/generated/resources' }

repositories {
    // Put repositories for dependencies here
    // ForgeGradle automatically adds the Forge maven and Maven Central for you

    // If you have mod jar dependencies in ./libs, you can declare them as a repository like so:
    // flatDir {
    //     dir 'libs'
    // }
}

dependencies {
    // Specify the version of Minecraft to use. If this is any group other than 'net.minecraft', it is assumed
    // that the dep is a ForgeGradle 'patcher' dependency, and its patches will be applied.
    // The userdev artifact is a special name and will get all sorts of transformations applied to it.
    minecraft 'net.minecraftforge:forge:1.18.2-40.2.21'

    annotationProcessor 'org.spongepowered:mixin:0.8.5:processor'

    // Real mod deobf dependency examples - these get remapped to your current mappings
    // compileOnly fg.deobf("mezz.jei:jei-${mc_version}:${jei_version}:api") // Adds JEI API as a compile dependency
    // runtimeOnly fg.deobf("mezz.jei:jei-${mc_version}:${jei_version}") // Adds the full JEI mod as a runtime dependency
    // implementation fg.deobf("com.tterrag.registrate:Registrate:MC${mc_version}-${registrate_version}") // Adds registrate as a dependency

    // Examples using mod jars from ./libs
    // implementation fg.deobf("blank:coolmod-${mc_version}:${coolmod_version}")

    // For more info...
    // http://www.gradle.org/docs/current/userguide/artifact_dependencies_tutorial.html
    // http://www.gradle.org/docs/current/userguide/dependency_management.html
}
// Example for how to get properties into the manifest for reading at runtime.

mixin {
    add sourceSets.main, 'anotherview.refmap.json'
    config 'anotherview.mixins.json'

    debug.verbose = true
    debug.export = true
    dumpTargetOnFailure = true

    quiet
}

jar {
    manifest {
        attributes([
                "Specification-Title"     : "anotherview",
                "Specification-Vendor"    : "anotherviewsareus",
                "Specification-Version"   : "1", // We are version 1 of ourselves
                "Implementation-Title"    : project.name,
                "Implementation-Version"  : project.jar.archiveVersion,
                "Implementation-Vendor"   : "anotherviewsareus",
                "Implementation-Timestamp": new Date().format("yyyy-MM-dd'T'HH:mm:ssZ"),
        ])
    }
}

// Example configuration to allow publishing using the maven-publish plugin
// This is the preferred method to reobfuscate your jar file
jar.finalizedBy('reobfJar')
// However if you are in a multi-project build, dev time needs unobfed jar files, so you can delay the obfuscation until publishing by doing
// publish.dependsOn('reobfJar')

publishing {
    publications {
        mavenJava(MavenPublication) {
            artifact jar
        }
    }
    repositories {
        maven {
            url "file://${project.projectDir}/mcmodsrepo"
        }
    }
}

tasks.withType(JavaCompile).configureEach {
    options.encoding = 'UTF-8' // Use the UTF-8 charset for Java compilation
}

Mixin config:

anotherview.mixins.json:
{
  "required": true,
  "package": "com.strypel.anotherview.mixin",
  "compatibilityLevel": "JAVA_17",
  "refmap": "anotherview.refmap.json",
  "mixins": [
    "PlayerMixin"
  ],
  "client": [

  ],
  "minVersion": "0.8"
}

Ну и сам тестовый миксин который не работает:
PlayerMixin.class:
package com.strypel.anotherview.mixin;

import net.minecraft.world.entity.player.Player;
import org.spongepowered.asm.mixin.Mixin;
import org.spongepowered.asm.mixin.injection.At;
import org.spongepowered.asm.mixin.injection.Inject;
import org.spongepowered.asm.mixin.injection.callback.CallbackInfo;

@Mixin(Player.class)
public class PlayerMixin {

    @Inject(method = "tick",at = @At(value = "TAIL"))
    public void tick(CallbackInfo ci) {
        System.out.println(true);
    }
}

Буду неимоверно рад любому фидбэку, статье, или какой то инфе (особенно инфе про установку потому что по миксину на поздние версии хрен что найдешь в основном либо тех инфа, либо гайд по работе а по установке практически нуль)
 
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