- 103
- 2
- 2
getBlockLayer
, возвращай BlockRenderLayer.TRANSLUCENT
/**
* Gets the render layer this block will render on. SOLID for solid blocks, CUTOUT or CUTOUT_MIPPED for on-off
* transparency (glass, reeds), TRANSLUCENT for fully blended transparency (stained glass)
*/
public BlockRenderLayer getRenderLayer() {
return BlockRenderLayer.SOLID;
}