При перезаходе в мир слетает поворот obj блока

Версия Minecraft
1.12.2
API
Forge
55
1
1
Здравствуйте! Делаю мод с OBJ блоком, возникла проблема, думаю из названия темы понятно. Вот код
Block class:
public class BlockResearchWorkbench extends Block implements IHasModel
{

    public static final PropertyDirection FACING = BlockHorizontal.FACING;
    
    public BlockResearchWorkbench() {
        super(Material.IRON);
        setRegistryName("block_research_workbench");
        setCreativeTab(CreativeTabs.BUILDING_BLOCKS);
        this.setDefaultState(this.blockState.getBaseState().withProperty(FACING, EnumFacing.NORTH));
        
        InitBlocks.BLOCKS.add(this);
        InitItems.ITEMS.add(new ItemBlock(this).setRegistryName(this.getRegistryName()));
    }
    @Override
    protected BlockStateContainer createBlockState() {
         return new BlockStateContainer(this, new IProperty[] { FACING});
    }

    @Override
    public IBlockState getStateForPlacement(final World world, final BlockPos pos, final EnumFacing facing, final float hitX, final float hitY, final float hitZ, final int meta, final EntityLivingBase placer, final EnumHand hand) {
        return super.getStateForPlacement(world, pos, facing, hitX, hitY, hitZ, meta, placer, hand).withProperty(FACING, placer.getHorizontalFacing().getOpposite());
    }
    
    @SuppressWarnings("deprecation")
    @Override
    public IBlockState getStateFromMeta(int meta) {
        EnumFacing enumfacing = EnumFacing.getFront(meta);
            if (enumfacing.getAxis() == EnumFacing.Axis.Y) {
                enumfacing = EnumFacing.NORTH;
            }
           return this.getDefaultState().withProperty(FACING, enumfacing);
    }

    @Override
    public int getMetaFromState(final IBlockState state) {
        return state.getValue(FACING).getHorizontalIndex();
    }
 
    @SuppressWarnings("deprecation")
    @Override
    public IBlockState withRotation(final IBlockState state, final Rotation rotation) {
        return state.withProperty(FACING, rotation.rotate(state.getValue(FACING)));
    }
    
    @SuppressWarnings("deprecation")
    @Override
    public IBlockState withMirror(final IBlockState state, final Mirror mirror) {
        return state.withRotation(mirror.toRotation(state.getValue(FACING)));
    }

    
    @Override
    @SideOnly(Side.CLIENT)
    public boolean shouldSideBeRendered(IBlockState blockState, IBlockAccess worldIn, BlockPos pos, EnumFacing side) {
        return false;
    }

    @Override
    public boolean isBlockNormalCube(IBlockState blockState) {
        return false;
    }

    @Override
    public boolean isOpaqueCube(IBlockState blockState) {
        return false;
    }

    
    @Override
    public void registerModels() {
        Main.proxy.registerItemRenderer(Item.getItemFromBlock(this), 0, "inventory");
        
    }


    


  
    
}
Так же блокстэйт

blockstate:
{
    "forge_marker": 1,
    "defaults": {
        "custom": { "flip-v": true },
        "model": "rworkbench:model_research_workbench.obj",
        "uvlock": true
    },
    "variants": {
        "normal": [{

        }],
        "inventory": [{
        
        }],
        "facing": {
            "north": {"y": 0},
            "south": {"y": 180},
            "west": {"y": 270},
            "east": {"y": 90}
        }
   }
}
Да , вроде бы работает, но потом все слетает
 
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