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- 0
head:
public class head extends ModelBiped {
private final ModelRenderer head;
public head() {
textureWidth = 64;
textureHeight = 32;
head = new ModelRenderer (this);
head.setRotationPoint (0.0F, 0.0F, 0.0F);
head.cubeList.add (new ModelBox (head, 0, 0, -5.0F, -9.0F, -8.0F, 10, 1, 14, 0.0F, true));
head.cubeList.add (new ModelBox (head, 0, 0, -4.0F, -10.0F, -6.0F, 8, 1, 11, 0.0F, true));
head.cubeList.add (new ModelBox (head, 0, 0, -2.0F, -11.0F, -3.0F, 4, 1, 6, 0.0F, true));
this.bipedHead.cubeList.clear ();
this.bipedHead.addChild (head);
}
@Override
public void render(Entity entity, float f, float f1, float f2, float f3, float f4, float f5) {
setRotationAngles (f, f1, f2, f3, f4, f5, entity);
super.render (entity, f, f1, f2, f3, f4, f5);
}
}
}
Какой то квадрат
super.render (entity, f, f1, f2, f3, f4, f5);
на head.render(f5)
то не происходит поворота вместе с головой, зато квадрат исчез
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