проблема с добавлением айди кнопки при рендере

Версия Minecraft
1.16.5
API
Forge
Мне нужно добавлять id своё к каждой кнопке, в итоге добавляется к каждой кнопке последнее id;
render:
    Button addStrength;
    @Override
    public void render(MatrixStack matrixStack, int mouseX, int mouseY, float partialTicks) {
                for( adaf = 0; adaf < names.size(); adaf++) {
                 buttons.clear();
                        buttons.add(addStrength = new GuiPlayersAdafik(adaf,(int)(width/1.4), (int)((height/3.28) + (adaf*cordYY)), width/48,(int)(height/25.45), 0,0, 0, BUTTON_ADD_STATS, (button) -> {
                        System.out.println(GuiPlayersAdafik.id);
                    }));
                this.addButton(addStrength);
            this.addStrength.render(matrixStack, mouseX,mouseY, partialTicks);
        }
GuiPlayersAdafik:
copypast imagebutton

public class GuiPlayersAdafik extends Button {

      private final ResourceLocation resourceLocation;
       private final int xTexStart;
       private final int yTexStart;
       private final int yDiffTex;
       private final int textureWidth;
       private final int textureHeight;
       public static int id;
       public GuiPlayersAdafik(int id,int p_i51134_1_, int p_i51134_2_, int p_i51134_3_, int p_i51134_4_, int p_i51134_5_, int p_i51134_6_, int p_i51134_7_, ResourceLocation p_i51134_8_, Button.IPressable p_i51134_9_) {
          this(id,p_i51134_1_, p_i51134_2_, p_i51134_3_, p_i51134_4_, p_i51134_5_, p_i51134_6_, p_i51134_7_, p_i51134_8_, 256, 256, p_i51134_9_);
       }

       public GuiPlayersAdafik(int id,int p_i51135_1_, int p_i51135_2_, int p_i51135_3_, int p_i51135_4_, int p_i51135_5_, int p_i51135_6_, int p_i51135_7_, ResourceLocation p_i51135_8_, int p_i51135_9_, int p_i51135_10_, Button.IPressable p_i51135_11_) {
          this(id,p_i51135_1_, p_i51135_2_, p_i51135_3_, p_i51135_4_, p_i51135_5_, p_i51135_6_, p_i51135_7_, p_i51135_8_, p_i51135_9_, p_i51135_10_, p_i51135_11_, StringTextComponent.EMPTY);
       }

       public GuiPlayersAdafik(int id,int p_i232261_1_, int p_i232261_2_, int p_i232261_3_, int p_i232261_4_, int p_i232261_5_, int p_i232261_6_, int p_i232261_7_, ResourceLocation p_i232261_8_, int p_i232261_9_, int p_i232261_10_, Button.IPressable p_i232261_11_, ITextComponent p_i232261_12_) {
          this(id,p_i232261_1_, p_i232261_2_, p_i232261_3_, p_i232261_4_, p_i232261_5_, p_i232261_6_, p_i232261_7_, p_i232261_8_, p_i232261_9_, p_i232261_10_, p_i232261_11_, NO_TOOLTIP, p_i232261_12_);
       }

       public GuiPlayersAdafik(int id,int p_i244513_1_, int p_i244513_2_, int p_i244513_3_, int p_i244513_4_, int p_i244513_5_, int p_i244513_6_, int p_i244513_7_, ResourceLocation p_i244513_8_, int p_i244513_9_, int p_i244513_10_, Button.IPressable p_i244513_11_, Button.ITooltip p_i244513_12_, ITextComponent p_i244513_13_) {
          super(p_i244513_1_, p_i244513_2_, p_i244513_3_, p_i244513_4_, p_i244513_13_, p_i244513_11_, p_i244513_12_);
          this.textureWidth = p_i244513_9_;
          this.textureHeight = p_i244513_10_;
          this.xTexStart = p_i244513_5_;
          this.yTexStart = p_i244513_6_;
          this.yDiffTex = p_i244513_7_;
          this.resourceLocation = p_i244513_8_;
          this.id = id;
       }

       public void setPosition(int p_191746_1_, int p_191746_2_) {
          this.x = p_191746_1_;
          this.y = p_191746_2_;
       }

       public void renderButton(MatrixStack p_230431_1_, int p_230431_2_, int p_230431_3_, float p_230431_4_) {
          Minecraft minecraft = Minecraft.getInstance();
          minecraft.getTextureManager().bind(this.resourceLocation);
          int i = this.yTexStart;
          if (this.isHovered()) {
             i += this.yDiffTex;
          }

          RenderSystem.enableDepthTest();
          blit(p_230431_1_, this.x, this.y, (float)this.xTexStart, (float)i, this.width, this.height, this.textureWidth, this.textureHeight);
          if (this.isHovered()) {
             this.renderToolTip(p_230431_1_, p_230431_2_, p_230431_3_);
          }

       }
    }
 
Сверху