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Я сделал entity по типу лодки из майнкрафта и добавил кнопки space и z, но когда один человек летает и другой нажимает одну из этих кнопок, то у человека который нажал кнопку видно как entity взлетает. Как решить эту проблему?
Вот код для взлета и снижения
Вот весь код entity
Вот код для взлета и снижения
Java:
if (Keyboard.isKeyDown(Keyboard.KEY_SPACE)) {
this.motionY = this.motionY + 0.01;
}
if (Keyboard.isKeyDown(Keyboard.KEY_Z)) {
this.motionY = this.motionY - 0.01;
}
Java:
package blackcloverSit;
import net.minecraft.block.Block;
import net.minecraft.block.material.Material;
import net.minecraft.entity.Entity;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.entity.item.EntityBoat;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.init.Blocks;
import net.minecraft.init.Items;
import net.minecraft.item.Item;
import net.minecraft.item.ItemStack;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.potion.PotionEffect;
import net.minecraft.util.AxisAlignedBB;
import net.minecraft.util.MathHelper;
import net.minecraft.world.World;
import java.util.List;
import org.lwjgl.input.Keyboard;
import blackcloverweapon1.obj_item1.ModItemObj;
import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
public class EntitySit extends Entity {
private boolean isBoatEmpty;
private int boatPosRotationIncrements;
private double boatX;
private double boatY;
private double boatZ;
private double boatYaw;
private double boatPitch;
private double speedMultiplier;
public EntitySit(World world) {
super(world);
this.height = 0.8F;
this.setPosition(0.0D, 2.0D, 0.0D);
}
@Override
public void entityInit() {
/*У нашего Entity нет своего рендера, если размер не задать по 0F, то
будет рендриться белый */
setSize(0.3F, 0.3F);
/*Не знаю точно зачем это нужно, но я написал.
Знаю что оно используется для трекера Entity и ещё какого-то пакета*/
myEntitySize = Entity.EnumEntitySize.SIZE_1;
}
@Override
public void onEntityUpdate() {
super.onEntityUpdate();
if (riddenByEntity == null) {
setDead();
}
}
@SideOnly(Side.CLIENT)
@Override
public float getShadowSize() {
return 0.0F;//Чтобы не было тени от этого Entity.
}
@Override
public void readEntityFromNBT(NBTTagCompound nbt) {
// TODO Auto-generated method stub
}
@Override
public void writeEntityToNBT(NBTTagCompound nbt) {
// TODO Auto-generated method stub
}
public void onUpdate()
{
super.onUpdate();
if (this.getTimeSinceHit() > 0)
{
this.setTimeSinceHit(this.getTimeSinceHit() - 1);
}
if (this.getDamageTaken() > 0.0F)
{
this.setDamageTaken(this.getDamageTaken() - 1.0F);
}
this.prevPosX = this.posX;
this.prevPosY = this.posY;
this.prevPosZ = this.posZ;
byte b0 = 5;
double d0 = 0.0D;
for (int i = 0; i < b0; ++i)
{
double d1 = this.boundingBox.minY + (this.boundingBox.maxY - this.boundingBox.minY) * (double)(i + 0) / (double)b0 - 0.125D;
double d3 = this.boundingBox.minY + (this.boundingBox.maxY - this.boundingBox.minY) * (double)(i + 1) / (double)b0 - 0.125D;
AxisAlignedBB axisalignedbb = AxisAlignedBB.getBoundingBox(this.boundingBox.minX, d1, this.boundingBox.minZ, this.boundingBox.maxX, d3, this.boundingBox.maxZ);
if (this.worldObj.isAABBInMaterial(axisalignedbb, Material.air))
{
d0 += 1.0D / (double)b0;
}
}
double d10 = Math.sqrt(this.motionX * this.motionX + this.motionZ * this.motionZ);
double d2;
double d4;
int j;
if (d10 > 0.26249999999999996D)
{
d2 = Math.cos((double)this.rotationYaw * Math.PI / 180.0D);
d4 = Math.sin((double)this.rotationYaw * Math.PI / 180.0D);
for (j = 0; (double)j < 1.0D + d10 * 60.0D; ++j)
{
double d5 = (double)(this.rand.nextFloat() * 2.0F - 1.0F);
double d6 = (double)(this.rand.nextInt(2) * 2 - 1) * 0.7D;
double d8;
double d9;
}
}
double d11;
double d12;
if (this.worldObj.isRemote && this.isBoatEmpty)
{
if (this.boatPosRotationIncrements > 0)
{
d2 = this.posX + (this.boatX - this.posX) / (double)this.boatPosRotationIncrements;
d4 = this.posY + (this.boatY - this.posY) / (double)this.boatPosRotationIncrements;
d11 = this.posZ + (this.boatZ - this.posZ) / (double)this.boatPosRotationIncrements;
d12 = MathHelper.wrapAngleTo180_double(this.boatYaw - (double)this.rotationYaw);
this.rotationYaw = (float)((double)this.rotationYaw + d12 / (double)this.boatPosRotationIncrements);
this.rotationPitch = (float)((double)this.rotationPitch + (this.boatPitch - (double)this.rotationPitch) / (double)this.boatPosRotationIncrements);
--this.boatPosRotationIncrements;
this.setPosition(d2, d4, d11);
this.setRotation(this.rotationYaw, this.rotationPitch);
}
else
{
d2 = this.posX + this.motionX;
d4 = this.posY + this.motionY;
d11 = this.posZ + this.motionZ;
this.setPosition(d2, d4, d11);
if (this.onGround)
{
this.motionX *= 0.5D;
this.motionY *= 0.5D;
this.motionZ *= 0.5D;
}
this.motionX *= 0.9900000095367432D;
this.motionY *= 0.949999988079071D;
this.motionZ *= 0.9900000095367432D;
}
}
else
{
if (this.riddenByEntity != null && this.riddenByEntity instanceof EntityLivingBase)
{
EntityLivingBase entitylivingbase = (EntityLivingBase)this.riddenByEntity;
float f = this.riddenByEntity.rotationYaw + -entitylivingbase.moveStrafing * 90.0F;
this.motionX += -Math.sin((double)(f * (float)Math.PI / 180.0F)) * this.speedMultiplier * (double)entitylivingbase.moveForward * 1.05000000074505806D;
this.motionZ += Math.cos((double)(f * (float)Math.PI / 180.0F)) * this.speedMultiplier * (double)entitylivingbase.moveForward * 1.05000000074505806D;
if (Keyboard.isKeyDown(Keyboard.KEY_SPACE)) {
this.motionY = this.motionY + 0.01;
}
if (Keyboard.isKeyDown(Keyboard.KEY_Z)) {
this.motionY = this.motionY - 0.01;
}
}
}
d2 = Math.sqrt(this.motionX * this.motionX + this.motionZ * this.motionZ);
if (d2 > 0.35D)
{
d4 = 0.35D / d2;
this.motionX *= d4;
this.motionZ *= d4;
d2 = 0.35D;
}
if (d2 > d10 && this.speedMultiplier < 0.35D)
{
this.speedMultiplier += (0.35D - this.speedMultiplier) / 35.0D;
if (this.speedMultiplier > 0.35D)
{
this.speedMultiplier = 0.35D;
}
}
else
{
this.speedMultiplier -= (this.speedMultiplier - 0.07D) / 35.0D;
if (this.speedMultiplier < 0.07D)
{
this.speedMultiplier = 0.07D;
}
}
int l;
for (l = 0; l < 4; ++l)
{
int i1 = MathHelper.floor_double(this.posX + ((double)(l % 2) - 0.5D) * 0.8D);
j = MathHelper.floor_double(this.posZ + ((double)(l / 2) - 0.5D) * 0.8D);
for (int j1 = 0; j1 < 2; ++j1)
{
int k = MathHelper.floor_double(this.posY) + j1;
Block block = this.worldObj.getBlock(i1, k, j);
}
}
if (this.onGround)
{
this.motionX *= 0.5D;
this.motionY *= 0.5D;
this.motionZ *= 0.5D;
}
this.moveEntity(this.motionX, this.motionY, this.motionZ);
if (this.isCollidedHorizontally && d10 > 0.2D)
{
if (!this.worldObj.isRemote && !this.isDead)
{
this.setDead();
for (l = 0; l < 1; ++l)
{
this.func_145778_a(Items.stick, 1, 0.0F);
this.func_145778_a(Items.wheat, 1, 0.0F);
}
}
}
else
{
this.motionX *= 0.9900000095367432D;
this.motionY *= 0.949999988079071D;
this.motionZ *= 0.9900000095367432D;
}
this.rotationPitch = 0.0F;
d4 = (double)this.rotationYaw;
d11 = this.prevPosX - this.posX;
d12 = this.prevPosZ - this.posZ;
if (d11 * d11 + d12 * d12 > 0.001D)
{
d4 = (double)((float)(Math.atan2(d12, d11) * 180.0D / Math.PI));
}
double d7 = MathHelper.wrapAngleTo180_double(d4 - (double)this.rotationYaw);
if (d7 > 20.0D)
{
d7 = 20.0D;
}
if (d7 < -20.0D)
{
d7 = -20.0D;
}
this.rotationYaw = (float)((double)this.rotationYaw + d7);
this.setRotation(this.rotationYaw, this.rotationPitch);
if (!this.worldObj.isRemote)
{
List list = this.worldObj.getEntitiesWithinAABBExcludingEntity(this, this.boundingBox.expand(0.20000000298023224D, 0.0D, 0.20000000298023224D));
if (list != null && !list.isEmpty())
{
for (int k1 = 0; k1 < list.size(); ++k1)
{
Entity entity = (Entity)list.get(k1);
if (entity != this.riddenByEntity && entity.canBePushed() && entity instanceof EntityBoat)
{
entity.applyEntityCollision(this);
}
}
}
if (this.riddenByEntity != null && this.riddenByEntity.isDead)
{
this.riddenByEntity = null;
}
}
}
private void setDamageTaken(float f) {
// TODO Auto-generated method stub
}
float getDamageTaken() {
// TODO Auto-generated method stub
return 0;
}
private void setTimeSinceHit(int i) {
// TODO Auto-generated method stub
}
int getTimeSinceHit() {
// TODO Auto-generated method stub
return 0;
}
public float getForwardDirection() {
// TODO Auto-generated method stub
return 0;
}
}