bonenaut7
Попрошайка
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Почему так?


рендер:
public void renderItem(ItemRenderType type, ItemStack stack, Object... data) {
GL11.glPushMatrix();
Tessellator t = Tessellator.instance;
GL11.glEnable(GL11.GL_BLEND);
GL11.glBlendFunc(770, 771);
if (type == type.INVENTORY) {
GL11.glScalef(17.0F, 17.0F, 17.0F);
GL11.glRotatef(180.0F, 1.0F, 0.0F, 0.0F);
GL11.glTranslatef(-0.05F, -0.95F, 0.0F);
} else {
}
Minecraft.getMinecraft().renderEngine.bindTexture(new ResourceLocation("cubeground:textures/items/sword/sword0.png"));
ItemRenderer.renderItemIn2D(t, 0.0F, 0.0F, 1.0F, 1.0F, 16, 16, 0.0625F);
GL11.glPopMatrix();
}