Рендер OBJ в TESR

Версия Minecraft
1.12.2
1,057
50
234
Вечер добрый.

Есть TESR блока, в котором идет подгрузка OBJ и "наклеивание" текстуры из атласа:
Java:
public class TileEntityModernSolarPanelRenderer extends TileEntitySpecialRenderer<TileEntityModernSolarPanel>
{
    private OBJModel.OBJBakedModel main;
    private OBJModel.OBJBakedModel panels;
   
    private void updateModels()
    {
        if (main == null)
        {
            try
            {
                IModel model = OBJLoaderGC.instance.loadModel(new ResourceLocation(GalaxySpace.MODID, "modern_solarpanel.obj"));
                Function<ResourceLocation, TextureAtlasSprite> spriteFunction = location -> Minecraft.getMinecraft().getTextureMapBlocks().getAtlasSprite(location.toString());
               
                main = (OBJModel.OBJBakedModel) model.bake(new OBJModel.OBJState(ImmutableList.of("base"), false), DefaultVertexFormats.ITEM, spriteFunction);
                panels = (OBJModel.OBJBakedModel) model.bake(new OBJModel.OBJState(ImmutableList.of("panels"), false), DefaultVertexFormats.ITEM, spriteFunction);
            }
            catch (Exception e)
            {
                throw new RuntimeException(e);
            }
        }
    }
   
    @Override
    public void render(TileEntityModernSolarPanel panel, double par2, double par4, double par6, float partialTickTime, int par9, float alpha)
    {
        GlStateManager.disableRescaleNormal();
        GlStateManager.pushMatrix();
        GlStateManager.disableCull();
        GlStateManager.disableBlend();
       
        this.updateModels();
       
        boolean doSkyRotation = false;          
       
        this.bindTexture(TextureMap.LOCATION_BLOCKS_TEXTURE);

        GlStateManager.translate((float) par2, (float) par4 , (float) par6);
        GlStateManager.translate(0.5F, 3.1F, 0.48F);

        GlStateManager.color(1.0F, 1.0F, 1.0F, 1.0F);
        ClientUtil.drawBakedModel(main);

        float celestialAngle = (panel.getWorld().getCelestialAngle(1.0F) - 0.784690560F) * 360.0F;
        float celestialAngle2 = panel.getWorld().getCelestialAngle(1.0F) * 360.0F;

        GlStateManager.rotate(panel.currentAngle - (celestialAngle - celestialAngle2), 1.0F, 0.0F, 0.0F);
        GlStateManager.scale(0.9F, 0.9F, 0.9F);

        GlStateManager.color(1.0F, 1.0F, 1.0F, 1.0F);
        ClientUtil.drawBakedModel(panels);
        GlStateManager.popMatrix();
    }
}

Через эвент вешаю текстуру:
Java:
@SubscribeEvent
    @SideOnly(Side.CLIENT)
    public void loadTextures(TextureStitchEvent.Pre event) {
        GalaxySpace.proxy.registerTexture(event, "modern_solarpanel", "blocks/model/");
    }

public void registerTexture(Pre event, String texture, String path) {
        event.getMap().registerSprite(new ResourceLocation(GalaxySpace.TEXTURE_PREFIX + path + texture));
    }

И вроде бы все прекрасно, кроме этого:

2018-05-30_22.58.14.png

Почему она черная?
 
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50
234
Java:
public static void drawBakedModel(IBakedModel model)
    {
        Tessellator tessellator = Tessellator.getInstance();
        BufferBuilder worldrenderer = tessellator.getBuffer();
        worldrenderer.begin(GL11.GL_QUADS, DefaultVertexFormats.ITEM);

        for (BakedQuad bakedquad : model.getQuads(null, null, 0))
        {
            worldrenderer.addVertexData(bakedquad.getVertexData());
        }

        tessellator.draw();
    }
Что тут может быть не так?)
 
Сверху