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Здравствуйте, я сделал 3D броню по учебнику. Всё работает. В общем у меня вопрос, как заставить модели(shape1/2/3) вращаться вокруг своей оси?
код:
код:
Java:
public class RedTornadoModel extends ModelBiped
{
ModelRenderer Shape1;
ModelRenderer Shape2;
ModelRenderer Shape3;
public RedTornadoModel(float f){
textureWidth = 64;
textureHeight = 32;
Shape1 = new ModelRenderer(this, 32, 0);
Shape1.addBox(0F, 0F, 0F, 8, 8, 8);
Shape1.setRotationPoint(-4F, 14F, -4F);
Shape1.setTextureSize(64, 32);
Shape1.mirror = true;
setRotation(Shape1, 0F, 0F, 0F);
Shape2 = new ModelRenderer(this, 34, 1);
Shape2.addBox(0F, 0F, 0F, 7, 7, 7);
Shape2.setRotationPoint(-3.5F, 22F, -3.5F);
Shape2.setTextureSize(64, 32);
Shape2.mirror = true;
setRotation(Shape2, 0F, 0F, 0F);
Shape3 = new ModelRenderer(this, 36, 3);
Shape3.addBox(0F, 0F, 0F, 6, 6, 6);
Shape3.setRotationPoint(-3F, 29F, -3F);
Shape3.setTextureSize(64, 32);
Shape3.mirror = true;
setRotation(Shape3, 0F, 0F, 0F);
this.bipedHeadwear.isHidden = true;
}
public void render(Entity entity, float f, float f1, float f2, float f3, float f4, float f5)
{
super.render(entity, f, f1, f2, f3, f4, f5);
setRotationAngles(f, f1, f2, f3, f4, f5, entity);
if(entity.onGround) {
} else {
Shape3.render(f5);
Shape2.render(f5);
Shape1.render(f5);
}
}
private void setRotation(ModelRenderer model, float x, float y, float z)
{
model.rotateAngleX = x;
model.rotateAngleY = y;
model.rotateAngleZ = z;
}
public void setRotationAngles(float f, float f1, float f2, float f3, float f4, float f5, Entity entity)
{
super.setRotationAngles(f, f1, f2, f3, f4, f5, entity);
}
}