RenderPlayerEvent.Pre, RPE.Specials.Pre
e.setCenceled(true);
if(player.inventory.armorInventory[2].getItem() instanceof ItemArmor) { }
if(player.inventory.armorInventory[2].getItem() instanceof ItemArmor) { }
RenderPlayerEvent.Pre, RPE.Specials.Pre
e.setCenceled(true);