@SubscribeEvent
public void renderHUD(RenderGameOverlayEvent.Post e){
glPushMatrix();
ScaledResolution res = new ScaledResolution(mc, mc.displayWidth, mc.displayHeight);
Tessellator tes = Tessellator.instance;
glColor4f(1, 1, 1, 1);
Minecraft.getMinecraft().getFramebuffer().bindFramebufferTexture();
ModShaders.blackWhite.start();
tes.startDrawingQuads();
tes.addVertexWithUV(0, res.getScaledHeight(), 0, 0, 1);
tes.addVertexWithUV(res.getScaledWidth(), res.getScaledHeight(), 0, 1, 1);
tes.addVertexWithUV(res.getScaledWidth(), 0, 0, 1, 0);
tes.addVertexWithUV(0, 0, 0, 0, 0);
tes.draw();
ModShaders.blackWhite.stop();
glPopMatrix();
}